Edward Shen

Backend & Distributed Systems Engineer

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About

I build backend systems in Go. Over ten years, I have worked on card and casual games, SCRM infrastructure, and overseas game platforms. I now work on backend engineering for a generative AI product.

I work on the decisions between a product requirement and the system that has to carry it: what the system should own, what can fail independently, and where complexity is worth paying for. You can see that in a room-based game server, a distributed scheduler, and a production OOM investigation.

Scale I have run: room servers for a million-DAU casual game; WeCom QR-code routing for 6M live codes across 30k tenants; a delayed-job scheduler at 200K jobs per second; a real-time data platform on TiDB CDC and Flink.

Reach me — GitHub. I am open to senior backend / platform roles, remote or relocation.

STAY HUNGRY, STAY FOOLISH.

— Steve Jobs